| Decadence Night - Collection (updated Jan 22) | |
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+5silent mb Doc152 Knight Kninja 2good4u2 Decadence Night 9 posters |
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silent mb Contest Winner
| Subject: Re: Decadence Night - Collection (updated Jan 22) Tue Sep 15, 2009 12:18 pm | |
| lol at the jump. nice tut,still this must take a while to do.might give it a go soon. | |
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Decadence Night Legendary Adventurer
| Subject: Re: Decadence Night - Collection (updated Jan 22) Tue Sep 15, 2009 2:16 pm | |
| i might write an official tutorial and ask amx to post it in the articles section some day. | |
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Decadence Night Legendary Adventurer
| Subject: Re: Decadence Night - Collection (updated Jan 22) Tue Sep 22, 2009 1:50 am | |
| added two more tonight. not my best timelapse, but it was a proud moment. that guy was splatter my team all over the place | |
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silent mb Contest Winner
| Subject: Re: Decadence Night - Collection (updated Jan 22) Tue Sep 22, 2009 12:00 pm | |
| - Decadence Night wrote:
- not my best timelapse
thats a perfect timelapse,you can follow the action all the way.i like it a lot. i really like the silhouette of the guy in front of the explosion. | |
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Decadence Night Legendary Adventurer
| Subject: Re: Decadence Night - Collection (updated Jan 22) Tue Sep 22, 2009 12:06 pm | |
| - silent mb wrote:
- Decadence Night wrote:
- not my best timelapse
thats a perfect timelapse,you can follow the action all the way.i like it a lot. yeah, the form is good, but it doesn't really "pop" like my other ones. | |
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Decadence Night Legendary Adventurer
| Subject: Re: Decadence Night - Collection (updated Jan 22) Tue Sep 22, 2009 3:33 pm | |
| sorry for another double post.
3 more today. now, this is a timelapse i can be proud of. http://decadencenight.deviantart.com/art/Time-Lapse-Hangtime-137898532
and 2 with aerial angles. my first time doing it. http://decadencenight.deviantart.com/art/Ramming-Speed-137897957 http://decadencenight.deviantart.com/art/Bloody-Tuesday-137898208
and I've suddenly realized why I don't get better at Halo 3. I play a decent 12 minute match, then spend an hour and a half making panoramas | |
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silent mb Contest Winner
| Subject: Re: Decadence Night - Collection (updated Jan 22) Wed Sep 23, 2009 12:17 pm | |
| i like the full tilt type pano's(i dont know what they are called)it give a very different perspective. how did you get so many sparks on "bloody tuesday" cool. i love the view on "hangtime"you can still see the arch of flight from above. very unique. i sometimes do the opposite,2-3 hours of team based gameplay with cool explosions epic kills then forget to take any pictures the next day. | |
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Decadence Night Legendary Adventurer
| Subject: Re: Decadence Night - Collection (updated Jan 22) Wed Sep 23, 2009 12:40 pm | |
| - silent mb wrote:
how did you get so many sparks on "bloody tuesday" cool.
full blast of a shotgun with no shields. that's my best guess. | |
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Decadence Night Legendary Adventurer
| Subject: Re: Decadence Night - Collection (updated Jan 22) Mon Sep 28, 2009 9:15 pm | |
| Holy shit on a shit-sandwich, I just had one of the best games of my life. We lost by 3 points, but I was kicking ass and taking names. Carnage Report Naturally, I took some panos of the action. I decided to go with a theme for this update. I call it, "Actions Speak Louder Than Recon." Basically, having recon doesn't make you a badass, it just makes it look worse when you get your ass kicked. For instance: Recon is not laser proof Recon is not shotgun proof Recon is not plasma proof and Recon is not hijack proof and I made 2 others just for good measure. Disintegrated Only TwoHere's some footage of 3 of the panos: and 1 that I couldn't get a good angle on | |
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Inkognito Map Reviewer
| Subject: Re: Decadence Night - Collection (updated Jan 22) Mon Sep 28, 2009 11:26 pm | |
| I always find that Avalanche leads to bland colors. But you managed to figure out a way around it!
Nice ones man! | |
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silent mb Contest Winner
| Subject: Re: Decadence Night - Collection (updated Jan 22) Tue Sep 29, 2009 11:54 am | |
| - Decadence Night wrote:
- " Basically, having recon doesn't make you a badass, it just makes it look worse when you get your ass kicked.
lol,that was a good game for you but not the recon dude.top killer on your team too. i like the hornet vid,i didn't think it was working at first. i really like "not hijack proof" it seems like he doesn't even know your there. the explosion on "Disintegrated" looks really cool too. - Inqognito wrote:
- I always find that Avalanche leads to bland colors. But you managed to figure out a way around it!
yeah,the colours are wowesome on these. | |
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Decadence Night Legendary Adventurer
| Subject: Re: Decadence Night - Collection (updated Jan 22) Tue Sep 29, 2009 12:36 pm | |
| there were at least 3 different guys with recon. they all sucked, except for their kills leader. that's why I'm not going to use the recon helmet when i get it. I don't want to be mistaken for these guys. I'm just going to use the chest piece. my EVA is wearing out. oh, and he knew i was there. he tried to splatter me, but i did what you should do when someone tries to splatter you. i backed up as far as a could towards the wall, jumped, he hit the wall, and i got him. and about the bland colors on Avalanche, I've never found that at all. I've always loved the subtle, icy blue tones. And with just a little adjustment on the color curves, you can get a "Snowblinded" look in the background, or a beautiful evening look. I've always been fascinated with lighting. How a simple adjustment can change the feeling of a piece altogether. | |
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2good4u2 Legendary Adventurer
| Subject: Re: Decadence Night - Collection (updated Jan 22) Tue Sep 29, 2009 3:27 pm | |
| a lot of people wear recon now. i still wear full recon because i just like it best. recon with MARK V or rough helmet also looks great though. | |
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Decadence Night Legendary Adventurer
| Subject: Re: Decadence Night - Collection (updated Jan 22) Thu Oct 01, 2009 2:43 am | |
| those of you watching my dA should have noticed that I posted a ton of firefight panoramas tonight. check em out and tell me what you think. | |
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silent mb Contest Winner
| Subject: Re: Decadence Night - Collection (updated Jan 22) Fri Oct 02, 2009 12:32 pm | |
| i wonder if the hunter took any damage from his buddy? "Watch Your Head" is wowesome,reminds me of 29004u's banshee one. "The Bigger They Are" is a head flipper,the jackel was just in the way lol.cool shot. i like the "Through the Fire" for the sniper shot,follow the shot. nice shots. | |
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silent mb Contest Winner
| Subject: Re: Decadence Night - Collection (updated Jan 22) Mon Oct 05, 2009 2:52 pm | |
| on cooliris i can see more that i dont notice on DA,on "mowed down" you have the elevator and a phantom that i didn't really notice before.your pics are so big that you have to scroll.lol. i really like arching lasers for some reason,gives it something different. i love the grunts in the background just looking to see if you survive. thats a cool pano. i didn't notice the curve on the hog either,or is it just fat.lol.i like the motion on the wheels too. the grunts didn't stand a chance on killionare. mowed down should have been one of your wowesome timelapse shots and filled the background with grunts. cool captures. | |
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Decadence Night Legendary Adventurer
| Subject: Re: Decadence Night - Collection (updated Jan 22) Mon Oct 05, 2009 3:15 pm | |
| - silent mb wrote:
mowed down should have been one of your wowesome timelapse shots and filled the background with grunts.
unfortunately, it's very difficult to do time lapse shots in ODST, because you can't rewind. I like to go through the action 4 or 5 times so I can get an idea of where to take the shots. If I wanted to do a time lapse in firefight, I'd have to shoot from the hip and do it without any real planning, or run through 40 minutes of footage over and over. It's doable, but not practically. thanks though. I always love hearing your feedback | |
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Inkognito Map Reviewer
| Subject: Re: Decadence Night - Collection (updated Jan 22) Mon Oct 05, 2009 9:40 pm | |
| You have some really nice angles. | |
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Decadence Night Legendary Adventurer
| Subject: Re: Decadence Night - Collection (updated Jan 22) Tue Oct 06, 2009 11:56 pm | |
| 2 new ones. I'm particularly proud of the 2nd one.
Blow the Bridge
Let 'em Burn | |
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2good4u2 Legendary Adventurer
| Subject: Re: Decadence Night - Collection (updated Jan 22) Wed Oct 07, 2009 12:58 am | |
| i really like these. fire in the dark looks nice ah, i love the smell of burning jackalls in the morning... | |
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Decadence Night Legendary Adventurer
| Subject: Re: Decadence Night - Collection (updated Jan 22) Wed Oct 07, 2009 2:11 am | |
| 3 more already. bored and can't sleep.
Eat This Here Goes Nothing Mmm... Crispy | |
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silent mb Contest Winner
| Subject: Re: Decadence Night - Collection (updated Jan 22) Wed Oct 07, 2009 11:58 am | |
| nice contrast on "let em burn"i have yet to get that achievement. i like the curve on "eat this" and the buildings in the background. nice VISR shots too,are you the first or did 2good do one? "blow the bridge" is epic and probably the biggest panoramic explosion. | |
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Decadence Night Legendary Adventurer
| Subject: Re: Decadence Night - Collection (updated Jan 22) Wed Oct 07, 2009 12:29 pm | |
| i'm pretty sure 2good did some. they're really easy though. just pick a dark level and they'll turn out beautifully | |
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2good4u2 Legendary Adventurer
| Subject: Re: Decadence Night - Collection (updated Jan 22) Wed Oct 07, 2009 12:50 pm | |
| i did one without the edges | |
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Decadence Night Legendary Adventurer
| Subject: Re: Decadence Night - Collection (updated Jan 22) Wed Oct 07, 2009 7:44 pm | |
| got another one.
Friendly Fire 2
Hunter hit him square in the back. Took his ass out. | |
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| Subject: Re: Decadence Night - Collection (updated Jan 22) | |
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| Decadence Night - Collection (updated Jan 22) | |
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